Author Archives: mercen505

Inimicus on Hold

Not because I’m being lazy, but because it might not be a particularly good idea to release a game about two island nations suffering earthquakes, floods, and nuclear events while people still remember that Japan exists. Peoples’ memories are fleeting … Continue reading

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Still WIP, some updates

I updated to the latest version of GCC and Code::Blocks, and was delighted to see that nothing significant had proken in the process. I’m rewriting the game’s introductory sequence from scratch because I felt the quality and presentation didn’t appropriately … Continue reading

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Being Chatty These Days

Depression is a bitch. Good thing I like talking to myself. The good news is that the game is finished; the bad news is that I’m not releasing until the formerly optional component, netplay, is working. I figured I stood … Continue reading

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NetPlay, coming whenever it’s finished

I’m not going to make any lavish promises at this point, but I’m aiming to have netplay functional in the first public release. It not then, at least shortly thereafter via a small patch. We’ll just have to see how … Continue reading

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October 01 Release is a no-go

Because I’m a slow ass mofo. Actually it has more to do with working for a living than anything else. I’ve had to shuffle my priorities at the last moment to accommodate the whimsical and largely nonsensical powers that be … Continue reading

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We can haz reboot

Indeed. I’ve repurposed this space to serve as the official mouthpiece for Codethulhu(); This will be the font for a rich stream of insanity in the years to come, as well as some official notices and things I’d rather not … Continue reading

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