NetPlay, coming whenever it’s finished

I’m not going to make any lavish promises at this point, but I’m aiming to have netplay functional in the first public release. It not then, at least shortly thereafter via a small patch. We’ll just have to see how it goes. I have some momentum, at least.

Rather than release this title and immediately move on to the next project (which I must say I’m itching to dive into) I’m making a commitment to give the whole netplay thing a serious shot. As in, serious serious. As in, the only way I’m giving up is if there’s some technical hurdle that requires a major rewrite… which I’m not ruling out. After all, the smart developer always has an exit plan in the event that things get befunged.

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