Inimicus on Hold

Not because I’m being lazy, but because it might not be a particularly good idea to release a game about two island nations suffering earthquakes, floods, and nuclear events while people still remember that Japan exists.

Peoples’ memories are fleeting and fickle, so in a few months I can resume working on Inimicus. In the mean time, I’m developing a pixel editor to replace the aging Autodesk Animator. It’s called Moai, and it is coming along very nicely.

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