Not because I’m being lazy, but because it might not be a particularly good idea to release a game about two island nations suffering earthquakes, floods, and nuclear events while people still remember that Japan exists.
Peoples’ memories are fleeting and fickle, so in a few months I can resume working on Inimicus. In the mean time, I’m developing a pixel editor to replace the aging Autodesk Animator. It’s called Moai, and it is coming along very nicely.
Depression is a bitch. Good thing I like talking to myself. The good news is that the game is finished; the bad news is that I’m not releasing until the formerly optional component, netplay, is working. I figured I stood a good chance of releasing a 1.0, then never returning to it to patch in netplay. So… time to be smart about this